Speaker(s):

At King, data is fundamental in helping us deliver the best possible experiences for the players of our games while continually bringing them new, innovative and evolving gameplay features. Data has to be “always-on”, where downtime and accuracy is treated with the same level of diligence as any of our games and success is measured against internal SLAs.

How is King using ‘data reliability engineering as code’ tools such as SodaCore within Airflow pipelines to detect, diagnose and inform about data issues to create coverage, improve quality & accuracy and help eliminate data downtime?